AI Insights · Timothy · July 2022
Top 5 Slime Games on Unified Platform in South Africa, Q2 2022
Explore the performance of the top 5 slime games in South Africa during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 slime games in South Africa showed varied performance in terms of weekly downloads, revenue, and active users. Here is a detailed look at their trends:
Super Slime Simulator: DIY Art from Dramaton saw a fluctuating revenue trend, peaking at around $69 in the week of June 6. Weekly downloads started strong at 23.6K in late March but declined to 2.1K by the end of June. Active users dropped from 59.1K to 6.5K over the quarter, showing a significant decline but stabilizing towards the end.
Slime ASMR Simulator DIY Slime by Jamcoco did not generate any revenue during this period. Weekly downloads remained relatively stable, ranging from 749 to 1.4K. Active users also showed a steady trend, fluctuating slightly between 524 and 930.
Slime Simulator Time: 3D ASMR by Questzy experienced a notable increase in weekly downloads, starting at 143 in late March and reaching 1.8K by the end of June. Active users also saw a significant rise from 1.6K to 4.1K, indicating growing engagement over the quarter.
World of Slime Simulator Games from Tech Consolidated Inc. had a steady revenue increase, reaching up to $40 in early May and then stabilizing around $20. Downloads spiked from 277 in late March to 614 in mid-June but saw a slight dip to 439 by the end of June. Active users showed a similar upward trend, growing from 270 to 801.
Goo: ASMR Slime Simulator by EXOMIND had minimal revenue activity, peaking at $37 in early April. Downloads were sporadic, with a notable peak of 1.7K in late March but falling to 227 by the end of June. Active users decreased from 1.9K to 296 over the quarter.
For more insights on mobile app performance, visit Sensor Tower.